This picture is a codex of 188 cognitive biases (Orignially from Design Hacks; citation and link below). If we don’t understand that, we are unable to account for the effect that cognitive biases can…
Best for: Ages 4 to 12
To complete a level, students have to use addition, subtraction, multiplication, division and counting to help the main character Ray navigate different parts of the sea to find the hidden treasure.
MathLand has 25 levels full of surprises and challenges that help your students build fundamental concepts with 100% focus and engagement. All the basic features of the game are free and it is compatible with all Android and IOS devices.
Best for: Ages 12+
It works within a grid of tiles, each with a number that matches when you place two tiles with the same number. This game is perfect for most students, but perhaps best suited for older players as it requires a unique strategy to try to reach the combined number of 2048.
Although this works primarily as a puzzle, it is an undoubted increase of engagement in the class and can act as a wonderful ice breaker, as students are sure to have numbers on their minds for a long time afterwards.
2048 is a free game and is compatible with Android and IOS devices. You can also play it on laptop via the link above for better visibility in class.
Best for: Ages 12+
In Quento the students have to make a number by adding or subtracting different numbers available. It works on simple addition and subtraction of numbers, but like 2048, it works with moving tiles across the available spaces.
If the number tiles add up to the target number, the player receives a star; once all the stars have been unlocked, the player can proceed to the next round. It’s a colorful and fun game with different math challenges and problems.
It’s also a great logic game as it helps students think on multiple levels at once.
In the game, the student’s character is being chased by a monster and the student has to use the concepts of addition, subtraction, multiplication to escape from him. Specifically, students have math problems along the way and have to jump into the lane with the correct answer to keep the monster moving.
It is a very cute, interesting and well-structured game, ideal for children from 1st to 5th grade who are learning basic arithmetic operations.
Copyright infringement aside, it has a good balance between adventure, fun and a sense of learning that Temple Run certainly doesn’t have.
The basic features of Toon Math are free, but with upgrades, it can cost up to $14.
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